State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2025

Top Boxing Games on iOS in Italy: Q2 2025 Performance Analysis

Explore the performance trends of the top boxing games on iOS in Italy during Q2 2025, with insights on downloads, revenue, and active users.

Top Boxing Games on iOS in Italy: Q2 2025 Performance Analysis

In the second quarter of 2025, the performance of top boxing games on the iOS platform in Italy showcased interesting trends. Here's a closer look at the top five games based on data from Sensor Tower.

Boss Fight. from BoomBit, Inc. showed a significant increase in weekly downloads, peaking at around 2K in mid-June. The weekly revenue also saw a rise, reaching approximately $30 by the end of June. Active users increased steadily, from around 4.1K at the beginning of April to 5.8K by the end of June.

I, The One - Fighting Games experienced fluctuating weekly downloads, starting with 616 and ending with 487 by the quarter's close. The revenue remained fairly stable, averaging around $14 to $31 weekly. Active users decreased over the quarter, starting at 1.7K and dropping to about 1.2K.

Real Boxing 2 by Vivid Games S.A. maintained consistent downloads with a slight increase towards the end, hitting 570 in the last week. Revenue peaked at $230 in early June, while active users saw a slight increase from 1K to 840.

Swift Punch did not generate any revenue throughout the quarter. However, downloads fluctuated, starting at 396 and ending at 451 per week.

Real Wrestling Championship showed a decline in downloads, starting at 344 and dropping to 114 by the end of June. The app did not report any revenue during this period.

For more detailed insights and data, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2025